๐ Table of Contents
- ๐ต Music Applications (3 variants)
- ๐ File Storage & Deduplication (2 variants)
- ๐ Password Validation (2 variants)
- ๐พ Data Storage & Cost Estimation (2 variants)
- ๐ฎ Arcade/Gaming Systems (2 variants)
- ๐ฅ Video Processing (1 variant)
- ๐ฅ Video Processing-2 (1 variant)
- ๐ช Vending Machines (1 variant)
- ๐ฑ Mobile Game Analysis (1 variant)
- ๐ธ Photo Sharing & Data Distribution (1 variant)
- ๐งฉ Crossword Puzzle Apps (2 variants)
- ๐ XML Processing (2 variants)
- ๐ URL Processing & Budget Planning (1 variant)
- ๐ฑ Social Media Scaling (3 variants)
- ๐ฑ Social Media Scaling (3 variants)
- ๐ Leaderboard & Search (1 variant)
- ๐ฑ Mobile App Media Content (1 variant)
- ๐ค ML Service Scaling (1 variant)
- ๐ฅ๏ธ Server Capacity Planning (1 variant)
๐ฏ Main Issues & Analysis:
Current State: Single-server architecture hitting scalability limits
Core Challenge: Balancing scalability benefits with operational complexity
โ Multi-Server Advantages:
- Horizontal Scalability: Handle more concurrent users by adding servers
- High Availability: Eliminate single point of failure
- Geographic Distribution: Reduce latency with CDN and edge servers
- Load Distribution: Separate read-heavy (streaming) from write-heavy (uploads) workloads
- Resource Optimization: Dedicated servers for different functions (streaming, metadata, user management)
โ Multi-Server Disadvantages:
- Data Consistency: Eventual consistency challenges across replicas
- Network Complexity: Inter-server communication overhead
- Operational Overhead: Monitoring, deployment, and maintenance complexity
- Cost: Higher infrastructure and operational costs
- Distributed System Challenges: Network partitions, CAP theorem trade-offs
๐ Requirements Analysis:
Functional Requirements:
- Stream music with low latency
- Upload and store music files
- User authentication and playlists
- Search and discovery
Non-Functional Requirements:
- Availability: 99.9% uptime
- Scalability: Handle 10M+ concurrent users
- Latency: <100ms for metadata, <2s for streaming start
- Consistency: Strong for user data, eventual for music catalog
๐ ๏ธ Recommended Architecture:
Load Balancer: NGINX/HAProxy for traffic distribution
Application Servers: Multiple instances behind load balancer
Database: Master-slave MySQL for metadata, sharded by user_id
File Storage: S3/GCS for music files with CDN
Cache: Redis for session management and popular content
โ๏ธ Final Recommendation:
Go with multi-server architecture because:
- Music streaming is inherently read-heavy and benefits from horizontal scaling
- Global user base requires geographic distribution
- The availability benefits outweigh complexity costs
- Start with microservices: User Service, Music Service, Streaming Service
๐จ Concerns with Pure Consistent Hashing:
Hot Data Problem: Popular songs/artists create uneven load despite equal distribution
Geographic Latency: Users may hit servers far from their location
Cache Efficiency: Related data scattered across servers
โ Sample Reasonings & Improvements:
- Virtual Nodes: Each physical server handles multiple virtual nodes for better distribution
- Load-Aware Routing: Monitor server load and route requests to less loaded servers
- Hierarchical Hashing: Geographic clustering + consistent hashing within regions
- Hot Data Replication: Replicate popular content to multiple servers
- Adaptive Caching: Cache popular content at edge servers
๐ System Requirements:
Functional: Consistent data access, fault tolerance
Non-Functional: Low latency, high availability, even load distribution
This is a read-heavy system with occasional writes (uploads)
๐ ๏ธ Enhanced Architecture:
Consistent Hashing Ring: With virtual nodes (150-200 per server)
Load Balancer: Weighted round-robin with health checks
CDN: CloudFront/CloudFlare for static music files
Monitoring: Real-time load monitoring and alerting
โ๏ธ Recommendation:
Use enhanced consistent hashing with:
- Virtual nodes for better distribution
- Geographic awareness for latency
- Hot data detection and replication
- Load monitoring and adaptive routing
๐จ Potential Problems:
- Single Point of Failure: If server with unique song goes down, song becomes unavailable
- Metadata Inconsistency: Song metadata and audio files may be out of sync
- Discovery Overhead: Need efficient way to locate songs across servers
- Hot Partitions: Servers with popular songs get overloaded
- Network Latency: Cross-server requests for playlists spanning multiple servers
- Backup Complexity: Ensuring all songs are properly backed up
โ Sample Reasonings:
- Replication Strategy: Minimum 3 replicas per song across different servers
- Metadata Service: Centralized metadata store with song location mapping
- Load Balancing: Intelligent routing to least loaded replica
- Caching Strategy: Cache popular songs at edge servers
- Health Monitoring: Real-time server health checks and automatic failover
๐ System Design Considerations:
Availability: 99.95% - music must be always accessible
Consistency: Eventual consistency for song catalog, strong for user preferences
Partition Tolerance: System must work despite network failures
Read-Heavy Workload: Optimize for fast reads, streaming
๐ ๏ธ Recommended Architecture:
Metadata Store: MongoDB cluster with song-to-server mapping
File Storage: Distributed file system (HDFS) or object storage (S3)
Service Discovery: Consul/Eureka for server registry
Load Balancer: HAProxy with health checks
CDN: Multi-tier caching strategy
โ๏ธ Final Recommendation:
Implement distributed storage with:
- 3-way replication for high availability
- Separate metadata and audio file storage
- Intelligent load balancing and failover
- CDN for popular content
๐จ Problems with Current Approach:
- Performance Bottleneck: Byte-by-byte comparison is O(n) and CPU intensive
- False Positives: Files with same size but different content will trigger comparison
- Scalability Issues: Doesn't scale with large files or high upload frequency
- Symlink Fragility: Symlinks break if original file is deleted
- Metadata Confusion: Different users' files may have same content but different metadata
โ Optimized Approach:
- Content Hashing: Use SHA-256 or MD5 hash as primary deduplication key
- Chunked Hashing: For large files, use rolling hash (similar to rsync)
- Reference Counting: Track how many users reference each unique file
- Metadata Separation: Store file content once, metadata per user
- Lazy Deletion: Only delete files when reference count reaches zero
๐ System Requirements:
Functional: Efficient deduplication, data integrity, user isolation
Non-Functional: Fast uploads, space efficiency, data consistency
Write-Heavy System: Optimize for quick file processing
๐ ๏ธ Enhanced Architecture:
Hash Database: Redis for fast hash lookups
File Storage: Content-addressed storage (hash-based paths)
Metadata DB: PostgreSQL for user file metadata
Queue System: Async processing for hash computation
โ๏ธ Implementation Strategy:
- Hash Generation: Compute SHA-256 during upload
- Hash Lookup: Check if hash exists in database
- Reference Management: Increment reference count or store new file
- Metadata Storage: Always store per-user metadata separately
๐ฏ Core Challenge:
Duplicate Detection: Efficiently identify identical files across large dataset
Privacy Concerns: Users shouldn't access each other's files even if identical
Metadata Handling: Same content, different names/permissions per user
โ Comprehensive Sample Reasoning:
- Content-Addressable Storage: Store files by content hash
- Multi-Level Deduplication:
- File-level: Complete file deduplication
- Block-level: Chunk-based deduplication for large files
- Virtual File System: User sees their own file tree, backend stores deduplicated content
- Reference Tracking: Maintain reference count per content hash
๐ System Requirements:
Scalability: Handle millions of files efficiently
Privacy: Strong user isolation
Consistency: Strong consistency for user data
Space Efficiency: Maximize storage savings
๐ ๏ธ Architecture Components:
Content Store: S3/GCS with content-addressable paths
Metadata DB: PostgreSQL with user file mappings
Hash Index: Redis for fast content hash lookups
Processing Queue: Kafka for async deduplication
Block Storage: For chunk-level deduplication
โ๏ธ Implementation Approach:
- Upload Process: Hash โ Check existence โ Store/Reference
- User Interface: Virtual file system with user-specific metadata
- Garbage Collection: Periodic cleanup of unreferenced content
- Monitoring: Track deduplication ratio and storage savings
๐จ Major Problems:
- Dictionary Attack Vulnerability: English words are easily guessable
- Reduced Entropy: Limited to ~170,000 English words vs random combinations
- Predictable Patterns: Users will add symbols/caps in predictable ways
- Cultural Bias: Excludes non-English speakers
- Brute Force Weakness: Much smaller search space for attackers
โ Improved Approach:
- Entropy-Based Validation: Minimum 50+ bits of entropy
- Blacklist Common Passwords: Check against known breach databases
- Passphrase Support: Allow multiple words with spaces
- Multi-Factor Authentication: Reduce password burden with 2FA
- Password Strength Meter: Real-time feedback to users
๐ Security Requirements:
Functional: Strong authentication, user-friendly validation
Non-Functional: High security, good UX, regulatory compliance
Threat Model: Protect against credential stuffing, brute force, social engineering
๐ ๏ธ Security Architecture:
Password Hashing: bcrypt/scrypt/Argon2 with salt
Breach Database: HaveIBeenPwned API integration
Rate Limiting: Prevent brute force attempts
Audit Logging: Track authentication attempts
โ๏ธ Recommended Policy:
- Minimum 12 characters OR high entropy score
- No dictionary word restrictions - check against breach databases instead
- Support passphrases - multiple words are stronger than complex single words
- Mandatory 2FA for high-value accounts
๐จ Issues with Current Rules:
- Length Limitation: 16 char max is too restrictive for strong passwords
- Composition Rules: Rigid requirements reduce actual entropy
- English-Only Focus: Doesn't consider other languages
- User Experience: Difficult to create compliant passwords
- False Security: Complex rules don't guarantee strong passwords
โ Enhanced Password Management System:
- Password Generation: Automatic generation of high-entropy passwords
- Flexible Length: Support passwords up to 256 characters
- Entropy Measurement: Real-time entropy calculation
- Zero-Knowledge Architecture: Client-side encryption/decryption
- Secure Storage: End-to-end encryption with user master key
๐ System Requirements:
Functional: Store, generate, and auto-fill passwords
Non-Functional: Zero-knowledge security, high availability, cross-platform
Security Model: Even the service provider cannot access user passwords
๐ ๏ธ Architecture Components:
Client Apps: Browser extensions, mobile apps with local crypto
Encryption: AES-256 with PBKDF2/scrypt for key derivation
Backend: Store encrypted blobs, no access to plaintext
Sync: Secure multi-device synchronization
Backup: Encrypted backup with recovery keys
โ๏ธ Improved Password Policy:
- Auto-Generate: Default to 20+ character random passwords
- Flexible Rules: Allow sites to specify their own requirements
- Entropy-Based: Measure actual password strength
- User Choice: Support both generated and custom passwords
- Secure by Default: Strongest settings as default
๐ฏ Estimation Approach:
Data Collection: Establish baseline metrics
Growth Modeling: Account for business and technical growth
Storage Tiers: Consider different storage classes
โ Estimation Framework:
- Current Metrics:
- Average log entry size (e.g., 200 bytes)
- Logs per second per server (e.g., 50/sec)
- Number of servers (e.g., 100)
- Daily volume = 100 servers ร 50 logs/sec ร 86400 sec ร 200 bytes = 8.64 GB/day
- Growth Factors:
- Business growth: 50% more users/year
- Infrastructure growth: 30% more servers
- Feature growth: 20% more logging
- Storage Tiers:
- Hot (0-7 days): Frequent access, SSD storage
- Warm (7-90 days): Occasional access, standard storage
- Cold (90+ days): Archive, glacier storage
๐ Storage Requirements:
Functional: Reliable storage, fast search, compliance
Non-Functional: Cost-effective, scalable, durable
Write-Heavy System: Optimize for high write throughput
๐ ๏ธ Storage Architecture:
Hot Tier: Elasticsearch cluster for search
Warm Tier: S3 Standard for occasional access
Cold Tier: S3 Glacier for long-term retention
Processing: Kafka for real-time ingestion
Compression: Gzip compression (3-5x reduction)
Current: 8.64 GB/day ร 365 days = 3.15 TB/year
With growth: 3.15 TB ร 1.5 ร 1.3 ร 1.2 = 7.37 TB/year
With compression: 7.37 TB รท 4 = 1.84 TB actual storage
โ๏ธ Cost Estimation (AWS pricing):
- Hot Storage (7 days): 36 GB ร $0.23/GB = $8.28/month
- Warm Storage (83 days): 430 GB ร $0.023/GB = $9.89/month
- Cold Storage (275 days): 1.37 TB ร $0.004/GB = $5.48/month
- Total Monthly: ~$24/month = $288/year
- With 20% buffer: $346/year
๐ฏ Key Factors to Consider:
- Growth Patterns: User acquisition, seasonal variations
- Storage Overhead: Metadata, thumbnails, redundancy
- Hardware Lifecycle: Replacement cycles, capacity planning
- Operational Costs: Power, cooling, maintenance
โ Estimation Model:
- Baseline Metrics:
- Current users: 100K
- Average photo size: 3MB
- Photos per user per month: 50
- Monthly upload volume: 100K ร 50 ร 3MB = 15TB
- Growth Projections:
- User growth: 20% monthly
- Usage growth: 10% monthly (more engagement)
- Photo size growth: 5% monthly (better cameras)
- Storage Overhead:
- Thumbnails: 50KB per photo
- Metadata: 1KB per photo
- Redundancy: 3x replication
- Total multiplier: 3.5x
๐ System Requirements:
Functional: Store photos, generate thumbnails, share links
Non-Functional: High availability, fast access, cost-effective
Read-Heavy System: Optimize for fast photo retrieval
๐ ๏ธ Storage Infrastructure:
Hot Storage: SSDs for recent photos (30 days)
Warm Storage: HDDs for older photos (6 months)
Cold Storage: Tape backup for long-term retention
CDN: Edge caching for popular photos
Compression: Lossless compression for archival
Month 1: 15TB โ Month 12: 15TB ร (1.2 ร 1.1 ร 1.05)^11 = 435TB
Total yearly storage: ~2.4PB
With overhead: 2.4PB ร 3.5 = 8.4PB
โ๏ธ Cost Breakdown:
- Hardware: 8.4PB ร $50/TB = $420,000
- Infrastructure: Servers, networking = $150,000
- Operational: Power, cooling, maintenance = $180,000/year
- Personnel: DevOps, support = $300,000/year
- Total: $1,050,000 first year
๐จ Major Concerns:
- Network Reliability: 125K machines need constant connectivity
- Payment Processing: Credit card transactions at scale
- Fraud Prevention: Card cloning, charge-back protection
- Offline Capability: Machines must work during network outages
- Data Synchronization: Balance updates across all machines
- Security: PCI compliance, encryption, tamper resistance
โ Sample Reasonings & Mitigations:
- Hybrid Architecture: Online primary, offline backup mode
- Local Balance Cache: Store encrypted balance on card
- Batch Processing: Queue transactions during outages
- Distributed Validation: Machine-to-machine verification
- Fraud Detection: Real-time anomaly detection
- Secure Hardware: HSM for encryption keys
๐ System Requirements:
Functional: Process payments, track balances, prevent fraud
Non-Functional: 99.9% uptime, PCI compliance, low latency
Scale: 125K machines, millions of transactions daily
๐ ๏ธ Architecture:
Central System: Microservices for payment processing
Edge Computing: Local servers in each arcade
Card Technology: NFC with secure element
Connectivity: 4G/5G with WiFi backup
Database: Distributed database with eventual consistency
โ๏ธ Implementation Strategy:
- Pilot Program: Start with 1,000 machines to validate
- Gradual Rollout: Phase deployment to manage risk
- Fallback Plan: Maintain token-based system as backup
- Security First: Implement end-to-end encryption
๐ฏ System Design Considerations:
User Experience: Fast, reliable tap-to-play experience
Technical Challenges: NFC reliability, payment processing, balance management
Business Requirements: Revenue tracking, fraud prevention, customer retention
โ Tap Card System Design:
- NFC Cards: Contactless payment with secure element
- Dual Storage: Balance on card + central database
- Instant Response: <200ms transaction time
- Offline Mode: Local balance validation
- Real-time Sync: Background synchronization
๐ System Requirements:
Functional: Tap-to-pay, balance management, game activation
Non-Functional: Sub-second response, 99.95% availability
Transaction-Heavy: Optimize for high-frequency small transactions
๐ ๏ธ Technical Stack:
Cards: NFC-enabled smart cards with secure element
Readers: NFC readers with tamper detection
Gateway: Local payment gateway per location
Backend: Cloud-based balance management system
Analytics: Real-time transaction monitoring
โ๏ธ Implementation Approach:
- Card-First: Prioritize offline capability
- Redundancy: Multiple validation methods
- Monitoring: Real-time alerts for system issues
- Scalability: Design for peak usage periods
๐จ Current Problems:
- Resource Exhaustion: Too many concurrent threads causing crashes
- Work Loss: All progress lost when service crashes
- System Impact: Crashes affect other processes on same machine
- No Graceful Degradation: Hard limit causing complete failure
- No Persistence: No way to resume interrupted work
โ Immediate Workarounds:
- Concurrency Limit: Implement thread pool with max 8 threads
- Request Queue: Queue incoming requests, process FIFO
- Process Isolation: Run service in containerized environment
- Checkpointing: Save progress periodically to resume work
- Circuit Breaker: Stop accepting new requests when overloaded
- Resource Monitoring: Monitor CPU/memory and throttle accordingly
๐ System Requirements:
Functional: Generate subtitles, handle concurrent requests
Non-Functional: Fault tolerance, no work loss, system stability
CPU-Intensive: Optimize for computational efficiency
Immediate Workarounds:
- Resource Isolation with Containers: Run each video processing task in a separate Docker container with resource limits (CPU, memory). This prevents one task from crashing the entire system.
- Process Queue with Circuit Breaker: Implement a queue system (Redis/RabbitMQ) that limits concurrent processing to 8-9 videos (below the crash threshold). Use circuit breaker pattern to prevent system overload.
- Horizontal Scaling: Deploy multiple instances of the service across different machines, each handling a subset of the load.
- Graceful Degradation: Implement health checks and automatic service restart mechanisms to minimize downtime.
Architecture:
Functional Requirements:
- Generate subtitles for uploaded videos
- Support multiple video formats
- Provide job status tracking
- Handle video upload and subtitle download
Non-Functional Requirements:
- Reliability: 99.9% uptime, fault tolerance
- Scalability: Handle varying loads, auto-scaling
- Performance: Process within reasonable time limits
- Availability: Service should remain available during peak loads
- Consistency: Eventual consistency for job status
| Approach | Pros | Cons |
|---|---|---|
| Containerization | Resource isolation, easy deployment | Overhead, complexity |
| Queue System | Controlled processing, fault tolerance | Additional infrastructure, latency |
| Horizontal Scaling | Higher throughput, redundancy | Higher costs, coordination complexity |
Major Issues:
- Thundering Herd Problem: All 188,888 machines connecting simultaneously at midnight will overwhelm the server
- Single Point of Failure: Central server failure affects all machines globally
- Time Zone Complexity: "Midnight" varies across global locations
- Network Congestion: Cellular networks may struggle with simultaneous connections
- Database Bottleneck: Batch processing of ~189K records at once
- Maintenance Scheduling Delay: 1-hour gap between reporting and scheduling
Architecture Improvements:
- Distributed Regional Architecture:
- Regional data centers with local servers
- Machines connect to nearest regional server
- Data replication between regions
- Staggered Reporting Schedule:
- Distribute connections across 2-3 hour window
- Use machine ID hash to determine reporting slot
- Implement exponential backoff for failed connections
- Event-Driven Processing:
- Real-time processing for critical issues
- Stream processing for continuous updates
- Batch processing for bulk operations
Functional Requirements:
- Collect machine status reports (inventory, maintenance issues)
- Schedule restocking and maintenance
- Handle global deployment across time zones
- Support offline operation and data synchronization
Non-Functional Requirements:
- Scalability: Handle 188K+ machines with linear growth
- Availability: 99.9% uptime, regional redundancy
- Performance: Handle concurrent connections efficiently
- Consistency: Eventual consistency for non-critical updates
- Reliability: Message delivery guarantees, retry mechanisms
| Sample Reasoning | Pros | Cons |
|---|---|---|
| Regional Architecture | Reduced latency, fault isolation | Higher complexity, data consistency challenges |
| Staggered Reporting | Smooth load distribution | Delayed insights, implementation complexity |
| Stream Processing | Real-time insights, better resource utilization | Higher infrastructure costs |
| Aspect | Mobile Processing | Server Processing |
|---|---|---|
| Performance | Varies by device (2-10 minutes) | Consistent (30-60 seconds) |
| Battery Impact | High CPU usage, significant drain | Minimal, just network activity |
| Network Dependency | None required | Requires stable internet |
| Privacy | Complete data privacy | Data transmitted to servers |
| Cost | No ongoing costs | Server infrastructure costs |
| Scalability | Scales with user devices | Requires capacity planning |
Adaptive Processing Strategy:
- Device Classification:
- High-end devices: Mobile processing with user choice
- Mid-range devices: Server processing by default
- Low-end devices: Server processing only
- Progressive Analysis:
- Quick analysis (key moves) on mobile
- Detailed analysis on server
- Cached results for common patterns
- Intelligent Queueing:
- Priority queues for paying users
- Background processing for free users
- Load balancing across server clusters
Functional Requirements:
- Analyze complete Go games (200+ moves)
- Provide move suggestions and position evaluation
- Support both mobile and server processing
- Handle various game formats and rule sets
Non-Functional Requirements:
- Performance: Analysis completion within 2-5 minutes
- Scalability: Handle thousands of concurrent analyses
- Availability: 99.5% uptime for server processing
- Usability: Seamless user experience across devices
- Efficiency: Minimal battery drain on mobile devices
Key Components:
- Analysis Engine: Containerized Go analysis library
- Queue System: Redis/RabbitMQ for job management
- Caching Layer: Redis for common game patterns
- Notification Service: Push notifications for completion
Major Issues:
- Uneven Distribution: Names starting with certain letters are more common (e.g., 'S', 'M', 'C') leading to hotspots
- Predictable Patterns: Usernames often follow patterns (company names, common words) causing skewed distribution
- Limited Scalability: Adding new servers requires resharding significant portions of data
- Cultural Bias: Distribution varies significantly across languages and cultures
- Gaming Vulnerability: Users could exploit the system by choosing usernames strategically
Recommended Approaches:
- Consistent Hashing:
- Hash username to get uniform distribution
- Easy to add/remove servers with minimal data movement
- Use SHA-256 or similar for even distribution
- Range-based Sharding with Monitoring:
- Monitor shard sizes and rebalance when needed
- Use consistent hashing for automatic rebalancing
- Implement shard splitting when threshold is reached
- Hybrid Approach:
- Use consistent hashing for user data
- Separate sharding strategy for photos (by ID or date)
- Implement cross-references for data location
Functional Requirements:
- Store and retrieve photos for users
- Generate shareable links for photos
- Support user authentication and authorization
- Handle photo metadata and organization
Non-Functional Requirements:
- Scalability: Handle millions of users and photos
- Availability: 99.9% uptime for photo access
- Performance: Fast photo upload/download times
- Consistency: Eventual consistency for non-critical metadata
- Durability: Photos should never be lost
Key Components:
- Consistent Hash Ring: Even distribution and easy scaling
- Photo Storage: Separate sharding by photo ID or date
- Metadata Database: Stores user-photo relationships
- CDN: Global distribution for faster access
- Replication: Multiple copies for durability
| Aspect | Server Fetching | Device Preloading |
|---|---|---|
| Storage | Minimal device storage | Significant storage required |
| Network | Requires internet connection | Only for updates |
| Performance | Network latency for each request | Instant access |
| Updates | Real-time updates possible | Requires app updates |
| Data Freshness | Always up-to-date | May be stale |
| Offline Support | Not available | Full offline capability |
| Bandwidth Usage | Continuous small requests | Large initial download |
| Server Load | High, scales with users | Low, mainly for updates |
Intelligent Caching Strategy:
- Tiered Storage:
- Core hints (most common) preloaded on device
- Extended hints fetched on-demand
- Personalized hints based on user behavior
- Predictive Caching:
- Cache hints for puzzles likely to be played
- Background sync during Wi-Fi connection
- User preference-based caching
- Adaptive Strategy:
- Monitor device storage and network conditions
- Adjust caching strategy based on usage patterns
- Implement cache expiration and cleanup
Functional Requirements:
- Provide hints for crossword puzzles
- Support offline usage
- Handle frequent updates and new puzzles
- Optimize for various device storage capacities
Non-Functional Requirements:
- Performance: Instant hint access for preloaded hints
- Scalability: Handle millions of users and puzzles
- Availability: 99.9% uptime for server fetching
- Usability: Seamless user experience across devices
- Efficiency: Minimal device storage usage
Functional Requirements:
- Provide hints for crossword puzzles
- Support multiple difficulty levels
- Handle hint categories and tags
- Support offline gameplay
Non-Functional Requirements:
- Performance: Instant hint delivery (< 100ms)
- Availability: 99.5% uptime for hint service
- Scalability: Support millions of concurrent users
- Efficiency: Minimal bandwidth and storage usage
- Reliability: Consistent hint quality and accuracy
Cache Management:
- LRU Cache: Keep most recently used hints
- Size Limits: Configurable cache size based on device
- Background Sync: Update cache during idle time
- Compression: Reduce storage footprint
Network Optimization:
- Batch Requests: Fetch multiple hints together
- Delta Updates: Only sync changed hints
- CDN Integration: Global distribution for faster access
- Fallback Mechanisms: Graceful degradation without hints
Streaming-Based Approaches:
- SAX Parser (Event-driven):
- Process XML elements as they are read
- Memory usage remains constant
- Suitable for sequential processing
- StAX Parser (Pull-based):
- More control over parsing process
- Can pause/resume processing
- Better for complex logic
- Custom Chunking:
- Split file into smaller chunks
- Process each chunk independently
- Merge results at the end
SAX Parser Implementation:
Alternative Approaches:
- MapReduce: For distributed processing across multiple machines
- Database Streaming: Load data directly into database using bulk operations
- External Sorting: For operations requiring sorted data
Functional Requirements:
- Process large XML files without loading entirely into memory
- Support various processing operations (aggregation, filtering, transformation)
- Handle malformed XML gracefully
- Provide progress tracking and resumability
Non-Functional Requirements:
- Memory Efficiency: Constant memory usage regardless of file size
- Performance: Process files in reasonable time
- Scalability: Handle files of any size
- Reliability: Recover from processing errors
- Accuracy: Maintain data integrity during processing
| Technique | Memory Usage | Processing Speed | Complexity |
|---|---|---|---|
| SAX Parser | Very Low | Fast | Medium |
| StAX Parser | Low | Medium | High |
| File Chunking | Medium | Variable | Low |
| Parallel Processing | Medium | Very Fast | High |
Core Metrics to Gather:
- Traffic Patterns:
- Peak requests per second (RPS)
- Average requests per day
- Seasonal variations and growth projections
- Geographic distribution of users
- Processing Requirements:
- Average URL response time and size
- Processing complexity (CPU, memory, I/O intensive)
- Storage requirements for processed data
- Caching potential and hit rates
- Quality Requirements:
- Availability SLA (99.9%, 99.99%)
- Response time requirements
- Error tolerance levels
- Data retention policies
Infrastructure Costs:
| Component | Cost Factors | Estimation Method |
|---|---|---|
| Compute Resources | CPU, Memory, Number of instances | RPS ร Processing time ร Resource requirements |
| Storage | Data size, Retention period, Replication | Daily data ร Retention days ร Replication factor |
| Network | Bandwidth, CDN, Data transfer | Request size ร RPS ร Geographic distribution |
| Database | Read/Write operations, Storage | Query complexity ร Transaction volume |
| Monitoring | Metrics, Logging, Alerting | 5-10% of total infrastructure cost |
Example Scenario:
Cost Breakdown (Monthly):
- Compute: 70 servers ร $100/month = $7,000
- Storage: 1.5TB ร $50/TB = $75
- Network: 3TB ร $20/TB = $60
- Database: $500 (managed service)
- Monitoring: $400
- Total: ~$8,000/month
Functional Requirements:
- Accept URLs from users for processing
- Extract useful data from web pages
- Store and provide processed results
- Handle various content types and formats
Non-Functional Requirements:
- Scalability: Handle varying loads efficiently
- Performance: Process URLs within acceptable timeframes
- Availability: Meet SLA requirements
- Cost Efficiency: Optimize resource utilization
- Reliability: Consistent service quality
Optimization Techniques:
- Auto-scaling: Scale resources based on demand
- Caching: Cache frequently requested URLs
- Queue Management: Batch processing during off-peak hours
- Tiered Processing: Different service levels for different users
- Reserved Instances: Long-term commitments for cost savings
- Spot Instances: Use cheaper compute for non-critical workloads
Infrastructure Scaling:
Key Areas: